here are some screenshots of me uv mapping. i took a uv screen, and opened it in photoshop then i went and started setting colours on the different parts of the bodies.
i then got a fingerprint image off google images
with this image i set off placing it on the uv map, i thought this may work and save me bumpmapping but unfortunately didnt turn out how i imagined.
it looked too flat and as if my model had some sort of rash.
so i decided to use bumpmaps, this in easy terms is making a 2d image appear 3d. this was the first time i had done it and i think the results werent too bad.
looking at the results of the two techniques i tried im glad i decided to bumpmap, it looks quite superier to just the flat paint texture.
things left to do tonight:
- render a quick look round my model
- sleep
things to do tommorrow:
- make sure i am pleased enough with my model within the time i have left
- take model into maya on a window machine and use puppet master to make a quick rig.
- then render a rotating t-pose and some more close up shots.
- put work on disk
- go home and sleep

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