Thursday, 26 November 2009

modeling part 2

so i finished modeling my body in Maya so imported it into zBrush to start modeling the head. when i imported it i didnt realise there were breaks in my mesh so went along and modeled my head anyway. i then used the painting tool in zBrush and started roughly painting the model with the colours i was thinking about using.

Photobucket


Photobucket


i was quite happy with how the head turned out but unfortunately the mesh broke so i couldnt use it.
i then went back into maya and sorted some of the issues, the main problem was that the vertex werent all lined up and merged together.

im just going to try and model the head in maya instead. thats the next thing on the list.

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