Firstly, the most noticable thing i did was cut down to 1 character. in the brief it states to make 2, unfortunately i was not able to do so. because of my lack of experience in modeling it took me longer than i thought to model the gorilla when i would have really liked to make the zoo keeper also. i liked my design for the zoo keeper i just thought the gorilla would be more fun to model.
Secondly i have not left myself with enough time to paint weights, or animate, this is also due to lack of time and experience and maybe i spent too long in certain areas where if i had the knowledge i do know i might have been able to do faster.
another problem i found when rendering was the eyes, i followed a tutorial to make functioning eyes but when i rendered it didnt work. i tried to rectify the problem by going into hypershade and trying different shaders but nothing seemed to work, i even stripped it of any shader to start again but nothing seemed to work. i asked a number of people for any help or advice but no one could find the source of the problem, this is why in my final render the eyes are wrong.
What i am going to do is over the Christmas break in between eating a lot of food and catching up on a terms worth of lost sleep i want to finish the gorilla, so paint weights and animate. and also start if not finish making the second character.
So what have i done?
from a short description of a character, i have visualised this and created my interpritation of 2 of these characters through 2D concept work. I have then modeled one of the characters in Maya, i have mapped and textured the character to try and give the feel of something that will simulate clamation, i have done this through the bumpmapping of fingerprints in certain areas of the model as if it has been modeled but hand. i have then made a quick rig of my model using a plug in for Maya called 'puppet master' which i had enough time i would have used to help me paint the weights of the character. i then rendered it out in a revolving Tpose from 2 angles, one a full body rotation, then a more close up rotation, just showing off a little more of the bump map detail also i quickly added some music to the movie.
here is my final rendered movie
so pleased with what i have done but overall disappointed that i wasnt able to fully meet the brief expectations.
