Friday, 27 November 2009

Final Blog Entry

This is my final blog entry, everything is complete up to the same standard and i think it's a good time to stop before things get out of hand. I am happy with what i have produced at the end of this unit, but i am obviously gutted that i haven't fully complied with the brief. I am now going to talk about what i haven't been able to do in time for hand in.

Firstly, the most noticable thing i did was cut down to 1 character. in the brief it states to make 2, unfortunately i was not able to do so. because of my lack of experience in modeling it took me longer than i thought to model the gorilla when i would have really liked to make the zoo keeper also. i liked my design for the zoo keeper i just thought the gorilla would be more fun to model.

Secondly i have not left myself with enough time to paint weights, or animate, this is also due to lack of time and experience and maybe i spent too long in certain areas where if i had the knowledge i do know i might have been able to do faster.

another problem i found when rendering was the eyes, i followed a tutorial to make functioning eyes but when i rendered it didnt work. i tried to rectify the problem by going into hypershade and trying different shaders but nothing seemed to work, i even stripped it of any shader to start again but nothing seemed to work. i asked a number of people for any help or advice but no one could find the source of the problem, this is why in my final render the eyes are wrong.

Photobucket


Photobucket



What i am going to do is over the Christmas break in between eating a lot of food and catching up on a terms worth of lost sleep i want to finish the gorilla, so paint weights and animate. and also start if not finish making the second character.


So what have i done?
from a short description of a character, i have visualised this and created my interpritation of 2 of these characters through 2D concept work. I have then modeled one of the characters in Maya, i have mapped and textured the character to try and give the feel of something that will simulate clamation, i have done this through the bumpmapping of fingerprints in certain areas of the model as if it has been modeled but hand. i have then made a quick rig of my model using a plug in for Maya called 'puppet master' which i had enough time i would have used to help me paint the weights of the character. i then rendered it out in a revolving Tpose from 2 angles, one a full body rotation, then a more close up rotation, just showing off a little more of the bump map detail also i quickly added some music to the movie.

here is my final rendered movie




so pleased with what i have done but overall disappointed that i wasnt able to fully meet the brief expectations.

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