so far today, i have created a rig using the maya plugin 'puppet master'
what this does is insert a basic rig then you move the points around to line up with your character then all you do i bind the skin. i know this seems like cheating but its just a fix for now until i have the time to make my own rig this christmas holiday.
before i bound the skin i saw that the feet on my character when smoothed looked a bit funny, too small compared to the fat body. so i just extended the front part of both feet to make it look a little bit more in proportion.
before
after
here are some screens of puppet master rig
sizing my model to fit the rig.
so now, if i had time i would paint the weights, but id rather do a good job of what ive done instead of trying to do too much and it but half done and sloppy.
now ive got to set up my model to rotate it and render the video out.

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